Erasmus+ Erasmus+ Project

Education of the Future: Scientific Exploration with Augmented Reality

Empowering future learners through immersive AR science

Overview of the project

Expected results include increased student engagement and deeper conceptual understanding in STEM topics linked to sustainability and well-being, and improved teacher competence in AR-enhanced, inquiry-based pedagogy. The partnership delivers a reusable toolkit: a teacher guide, a minimum of eight AR lesson prototypes and a set of evaluation instruments, all designed to be adapted to different curricula and languages rather than used as a fixed package. The project strengthens a culture of transnational cooperation between the participating schools and organisations, integrates environmental and addiction-awareness themes into AR learning objects, and produces a sustainability and scaling plan that enables broader adoption beyond the partner schools once the funding period is over.

Key activities include a structured AR training course in Berlin (days 1 to 6: theoretical foundations, subject-based exemplars, tool onboarding and iterative content prototyping in science and mathematics) and a Brussels workshop (days 1 to 4: thematic idea generation on environment, climate and addiction prevention, integration exercises, hands-on AR content production and collaborative finalisation of lessons and prototypes). These are followed by local piloting cycles in partner schools, where the material meets real pupils and is revised on the basis of what happens; online mentoring sessions that keep teachers supported between the physical activities; the creation of open AR lesson packs and a teacher guide; dissemination through the website, social media and multiplier mini-events; and continuous quality and impact evaluation throughout the project.

The aim of the project

The project aims to enhance science and mathematics learning for pupils aged 12 to 15 by integrating Augmented Reality into inquiry-based lessons on the environment, climate change and the prevention of addiction. AR is used here for a specific reason: it makes invisible processes visible. A molecule, a water cycle, a statistical distribution or the effect of a substance on the brain becomes something a pupil can turn around, zoom into and question. The project also builds teachers' digital pedagogical capacity, so that the technology is driven by a didactic goal instead of the other way round, and it creates adaptable open AR lesson prototypes that other schools can reuse and modify, over an 18-month Erasmus+ collaboration running from 01/05/2025 to 31/10/2026.

Our Role

Vision Tree (Belgium) leads the design and delivery of the Brussels workshop, where teachers move from ideas to finished augmented reality lesson material in four intensive days. We coordinate EU-level digital dissemination and visibility, develop and maintain the accessible project web presence, and produce the multimedia storytelling around the project: articles, short videos and social assets that show what AR actually looks like in a classroom rather than in a promotional clip. Vision Tree also assures quality and evaluation for the learning activities, supports inclusion by aligning materials with Universal Design for Learning and providing accessible formats, and facilitates stakeholder outreach, policy dialogue and sustainability planning so that the results continue to circulate after the project closes.

Education of the Future: Scientific Exploration with Augmented Reality
  • Start DateOn request
  • LanguageNederlands, Français, English
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