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Entertainment technologies

Introduction to technologies such as e-books, audiobooks, streaming services, and online games that can contribute to entertainment and well-being.

  • Nederlands / Français / English
  • Professional Course
Entertainment technologies

What you will learn

Entertainment goes beyond traditional media. Dive into the world of e-books, audiobooks, streaming services and online games and discover how these technologies can contribute to your well-being and entertainment.

  • Hands-on sessions with popular e-book and audiobook platforms.
  • Practical exercises for navigating and using streaming services.
  • Interactive gaming sessions to understand the potential of online games for well-being.
  • Group discussions on optimizing entertainment technologies for mental health.
  • Scenario-based exercises to simulate technology-enabled relaxation techniques.
  • Roleplay to practice recommending entertainment technologies to different age groups.
  • Case studies on the impact of entertainment technologies in general well-being.
  • Feedback sessions about personal experiences with the introduced technologies.

Course Content

Digital Entertainment & Well-being: An Overview

Requirements

  • Interest in exploring diverse digital entertainment options.
  • Awareness of the benefits and risks of online entertainment platforms.
  • Openness to adapting to new entertainment technologies.
  • Commitment to balancing leisure and productivity.
  • Start DateOn request
  • LanguageNederlands, Français, English
  • CertificateYes
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